For its first several years, the Mac was not known as much of a gaming platform. Much of that was because of its small, cramped, black-and-white screen, which didn't exactly make for immersive gaming experiences. (Let's note that the PC wasn't much of a gaming platform either in 1984: the best games were on the Atari and Commodore systems.) But where there's a will, there's a way, and those of us with the early Macs found ways to entertain ourselves.
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To build this list, I've leaned heavily on Macintosh Garden, a Mac-only 'abandonware' site. Abandonware is old commercial software that has gone off the market, but hasn't been released into the public domain. Sometimes, it's because the publishers have gone out of business. Downloading abandonware is often technically piracy, but it's an odd kind of piracy, as you're not depriving anyone of actual revenue. That's why some publishers turn a blind eye to abandonware downloads, especially if they're of games for obsolete platforms that few people own anymore.
As with most of my lists, this one is deeply personal. There are some great Mac games that didn't make it on here (Marathon comes to mind), so please add your suggestions in the comments below!
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If you want to play any of these games, the best way is through an early Mac emulator. The emulator 'mini vMac' pretends to be a Mac Plus and does a good job of emulating games from 1984-1987. For later and color games, use the Basilisk II emulator. The hardest part of running an emulator is getting the ROM file, which you need for the emulator to operate, because it's technically illegal - although it's safe to say that copying a Mac Plus ROM file is the kind of piracy that hurts absolutely no one. Aggressive Googling will help you there.
So what are the games?
A Mind Forever Voyaging
Text adventure games thrived on the original Macs, and A Mind Forever Voyaging is considered to be a masterpiece of the genre. Less puzzle-oriented than older Infocom adventure games, AMFV is a true interactive science-fiction novel, a trip through a dystopian future designed to show the supposedly logical outcome of Reaganite policies. Agree or disagree, it's a powerful work. You can actually play this one without emulating an old Mac, by using the Frotz application for your current computer. (Image from Macintosh Garden.)
Text adventure games thrived on the original Macs, and A Mind Forever Voyaging is considered to be a masterpiece of the genre. Less puzzle-oriented than older Infocom adventure games, AMFV is a true interactive science-fiction novel, a trip through a dystopian future designed to show the supposedly logical outcome of Reaganite policies. Agree or disagree, it's a powerful work. You can actually play this one without emulating an old Mac, by using the Frotz application for your current computer. (Image from Macintosh Garden.)
Balance of Power
Balance of Power was one of the most critically acclaimed games written for the Mac first. It's a strategy game played with a map and a series of dialog boxes, where the player is either the U.S.A. or the Soviet Union and must out-maneuver the other for control of the world. The AI here was complex enough that creator Chris Crawford wrote a book about it. (Image from Macintosh Garden.)
Balance of Power was one of the most critically acclaimed games written for the Mac first. It's a strategy game played with a map and a series of dialog boxes, where the player is either the U.S.A. or the Soviet Union and must out-maneuver the other for control of the world. The AI here was complex enough that creator Chris Crawford wrote a book about it. (Image from Macintosh Garden.)
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The Colony
One of the first real-time-rendered 3D adventures on any PC platform, The Colony was terrifying and horribly lethal. The wireframe world of the Colony's space station was really envelopping for 1988, and the pop-up aliens you had to kill were a real adrenaline rush - this was four years before Doom, mind you. For a brief moment, the Mac had a stylish, state-of-the-art game that PC owners really wanted. The author, David Alan Smith, has a blog post about the creation of the game and a video of gameplay. (The image above is from his video.)
One of the first real-time-rendered 3D adventures on any PC platform, The Colony was terrifying and horribly lethal. The wireframe world of the Colony's space station was really envelopping for 1988, and the pop-up aliens you had to kill were a real adrenaline rush - this was four years before Doom, mind you. For a brief moment, the Mac had a stylish, state-of-the-art game that PC owners really wanted. The author, David Alan Smith, has a blog post about the creation of the game and a video of gameplay. (The image above is from his video.)
Dark Castle
Another early Mac exclusive, 1986's Dark Castle was a silly little platformer with a whole bunch of great sound effects. It was widely beloved because of its cartoony style, sharp graphics, great sound and elegant animation. Just like with The Colony, the stuff you see in Dark Castle was de rigeur by '92 or '93, but on a $2,400 home computer in 1986, this was considered really great stuff. (Image from YouTube gameplay video.)
Another early Mac exclusive, 1986's Dark Castle was a silly little platformer with a whole bunch of great sound effects. It was widely beloved because of its cartoony style, sharp graphics, great sound and elegant animation. Just like with The Colony, the stuff you see in Dark Castle was de rigeur by '92 or '93, but on a $2,400 home computer in 1986, this was considered really great stuff. (Image from YouTube gameplay video.)
Deja Vu
Continuing on the trend of early Mac exclusives, publishing house Mindscape released a bunch of 'point and click adventures' in 1985-86 which used the Mac's windowing and high-quality graphics to very good effect. We'd see this kind of interface on other platforms as the '80s turned into the '90s, but this film noir-themed adventure was the first to really take typing out of the equation. (Image from Wikipedia.)
Continuing on the trend of early Mac exclusives, publishing house Mindscape released a bunch of 'point and click adventures' in 1985-86 which used the Mac's windowing and high-quality graphics to very good effect. We'd see this kind of interface on other platforms as the '80s turned into the '90s, but this film noir-themed adventure was the first to really take typing out of the equation. (Image from Wikipedia.)